Workshops – Sunday 29 November 2015
Building 211, Room 23
Building 211, Room 223
|9.00am – 12.00pm||Workshop #5: Visual Metaphor Enhanced Educational Game Design and Development||Workshop #4: Learning Analytics: Creating an Institutional Action Plan|
|Session includes morning tea at 10.30am|
|1.00pm – 4.00pm||Workshop #3: Open Video Annotations for Learning (OVAL)|
|Session includes afternoon tea at 2.45pm|
Workshop #3: Open Video Annotations for Learning (OVAL)
Presenters: Abelardo Pardo, Negin Mirriahi, Shane Dawson and Dragan Gasevic
Videos are being used in an increasing number of learning scenarios. MOOCs, flipped learning, or the use of recorded lectures all rely on videos. But how do we integrate videos in a more generic pedagogical strategy? What type of activities would make the best use of video annotation? OVAL is an open source tool that allows a group of students to produce either general comments for a video, or time-based annotations. Both contributions can be private or public and the comments can be followed by a set of questions prompting for reflection. In this workshop we will explore the possibilities of these building blocks to design engaging learning activities.
Workshop #4: Learning Analytics: Creating an Institutional Action Plan
Presenters: Shane Dawson, Jennifer Heath, David Gibson, Abelardo Pardo and Simon Buckingham Shum
The goal of this workshop is to have teams of people from higher education institutions share their current status and vision for analytics, work together as a team to review what others are doing and to create an action plan for expanding upon their current work. The workshop will support IT leaders working side-by-side with Teaching and Learning leaders, supported by e-Learning and Digital Media leaders. Resources for scanning the horizon will be utilized to think forward and to be replicated in home institutions. Updates and overviews of the field will be used as thought-provokers. Participants will leave with an action plan that has been informally benchmarked with other institutions.
Workshop #5: Visual Metaphor Enhanced Educational Game Design and Development
Presenters: Dr Frederick Sundram and Dr Hussain Alyami
The use of visual metaphors to exchange knowledge has been associated with attention, memory, comprehension and improved audience engagement. It contributes to meaningful learning through activating prior knowledge in order to learn new knowledge. They are used in our everyday life ranging from the icons of the trash can on computer desktops to the traffic light colour coding system. We could be so immersed in visual metaphors that we might lose sight of their prevalence. This workshop will take the participants on a journey on how prevalent visual metaphors are and how these could be designed based on sound theoretical frameworks such as the Cognitive Load. The presenter will take the participants on an interactive discussion on visual metaphor design and the process of transforming the visual metaphor into an online educational game.